Faction Flashpoints

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Summary

  • faction flashpoint pulma cap.gif
    Faction Flashpoints are a 15 minute Faction event where players will fight over a Capture Zone that will spawn in Dungeons
  • Faction Flashpoints largely function as traditional field PvP and do NOT have special rules/mechanics like Faction Struggles
  • A global announcement is made 5 minutes before a Flashpoint begins, indicating which Dungeon it will be in
  • Players must make their own way to a Flashpoint, there are no Faction Moongates


Times and Duration

  • 2 Faction Flashpoints will occur after every Faction Struggle ends
    • Occurring at a random time somewhere between 30-60 minutes
    • As well as 120-150 minutes after the end of a Faction Struggle


Gameplay Details

  • Faction Flashpoints feature a single Capture Zone, with borders indicated by flashing lights and the traditional Faction Flag and Tile setup that depict which Faction currently controls the Capture Zone (if any)
  • Control of the Capture Zone functions similarly to Faction Struggles, with a Faction gaining or increasing control of the Capture Zone if it only contains members of their own Faction inside
  • The rate at which a Faction gains control of a Capture Zone is dramatically reduced compared to Faction Struggles, however
  • After 15 minutes have passed, the Faction that is controlling the Capture Zone (and whose Faction flag is currently being displayed) is the winning Faction


Faction Hotbar and Gumps

  • There are NO hotbars or gumps currently displayed for Faction Flashpoints
  • Scoring for players and guilds is tracked and recorded similarly to Faction Struggles, but this largely occurs behind the scenes


Notoriety/Flagging

  • Players will NOT automatically flag as Green to other members of their own Faction while near Faction Flashpoints
  • The Freedom Faction is capable of controlling the Capture Zone (different guilds in the Freedom Faction will still flag as Orange to each other as normal)
  • Read more about Faction Warfare


No Unique Mechanics

  • Unlike Faction Struggles, Faction Flashpoints feature NO unique mechanics
    • No Respawn Zones
    • No Murderer penalty exemptions
    • No protections against player corpse looting
    • No Underdog Bonuses
  • Faction Flashpoints largely function as traditional field PvP


Faction Reward Point Distribution

Winning Faction

  • Top Player Score in the Winning Faction: 3 Faction Reward Points
  • Top 50% in Score in the Winning Faction: 2 Faction Reward Points
  • Player in the Winning Faction: 1 Faction Reward Points


Losing Faction

  • Top Player Score in the Losing Faction: 2 Faction Reward Points
  • Top 50% in Score in the Losing Faction: 1 Faction Reward Points
  • Player in the Losing Faction: 0 Faction Reward Points


Guild Prestige Awarded

  • Top Guild in the Winning Faction: 2 Prestige Points
  • Guild in the Winning Faction: 1 Prestige Points
  • Top Guild in the Losing Faction: 1 Prestige Points
  • Guild in the Losing Faction: 0 Prestige Points


Browse the Faction Rewards!